PXP and Parallel Mod Planner

Choose a mod, enter your current progress and expected pace, and estimate the complete unlock in games and playing hours.
All 57 mods·PXP and missions·Runs entirely in your browser·Catalog 2026-08-14

PXP and mission planner

Estimate the full unlock from your expected game pace. The planner compares remaining PXP with the mod’s card-stat missions.

Uses current MLB 26 PXP values.

Silver rarityParallel 1

Contact

Silver · Hitter · unlocks at P1

500 PXP

Advanced estimate settings

Expected hitter pace

Start with a preset, then fine-tune only if needed.

Fine-tune stats per game

Decimals are allowed for averages.

Parallel 1

Estimated full unlock

Silver Contact

Includes both PXP and every required card mission.

2 games

About 1.0 playing hours

PXP/game

356

Expected after multipliers

Games

2

About 1.0 hours

Bottleneck

PXP

2 estimated games

Requirement forecast

500 PXP remaining2 games

0 / 500 PXP

How Parallel Mods work

A mod replaces the normal parallel boost; it does not stack with it. Silver and Gold builds stay fixed after they unlock, while Standard Parallel continues to +5. Every recommendation therefore compares the selected mod against Standard at the same PXP level.

Parallel 1Silver rarity

P1 · +1 Standard

500 PXP

Silver mods available. Standard +1 or Silver mods.

Parallel 2Silver rarity

P2 · +2 Standard

1,500 PXP

Silver mods available. Standard +2 or Silver mods.

Parallel 3Gold rarity

P3 · +3 Standard

3,000 PXP

Gold mods available. Standard +3, Silver, or Gold mods.

Parallel 4Gold rarity

P4 · +4 Standard

6,000 PXP

Gold mods available. Standard +4, Silver, or Gold mods.

Parallel 5Diamond rarity

P5 · +5 Standard

10,000 PXP

Diamond mods available. Standard +5 or any unlocked mod.

Planning notes

The result is an estimate, not a game guarantee. Use a conservative pace when planning a grind and a typical or strong pace when comparing mods you already progress comfortably.

Compare every mod and requirement →

Quick answers

Does the estimate include card missions?

Yes. The final estimate uses whichever takes longer: the remaining PXP requirement or an unfinished card-stat mission.

Does the planner make any database requests?

No. Every estimate is calculated in your browser from the verified Parallel Mod catalog.

Why does the planner say Needs pace?

An unfinished requirement has an expected rate of zero. Add a non-zero pace or mark that requirement complete to produce a game estimate.