P1 · +1 Standard
500 PXP
Silver mods available. Standard +1 or Silver mods.
Estimate the full unlock from your expected game pace. The planner compares remaining PXP with the mod’s card-stat missions.
Uses current MLB 26 PXP values.
Contact
Silver · Hitter · unlocks at P1
500 PXP
Expected hitter pace
Start with a preset, then fine-tune only if needed.
Decimals are allowed for averages.

Estimated full unlock
Silver Contact
Includes both PXP and every required card mission.
2 games
About 1.0 playing hours
PXP/game
356
Expected after multipliers
Games
2
About 1.0 hours
Bottleneck
PXP
2 estimated games
Requirement forecast
0 / 500 PXP
A mod replaces the normal parallel boost; it does not stack with it. Silver and Gold builds stay fixed after they unlock, while Standard Parallel continues to +5. Every recommendation therefore compares the selected mod against Standard at the same PXP level.
500 PXP
Silver mods available. Standard +1 or Silver mods.
1,500 PXP
Silver mods available. Standard +2 or Silver mods.
3,000 PXP
Gold mods available. Standard +3, Silver, or Gold mods.
6,000 PXP
Gold mods available. Standard +4, Silver, or Gold mods.
10,000 PXP
Diamond mods available. Standard +5 or any unlocked mod.
The result is an estimate, not a game guarantee. Use a conservative pace when planning a grind and a typical or strong pace when comparing mods you already progress comfortably.
Compare every mod and requirement →Yes. The final estimate uses whichever takes longer: the remaining PXP requirement or an unfinished card-stat mission.
No. Every estimate is calculated in your browser from the verified Parallel Mod catalog.
An unfinished requirement has an expected rate of zero. Add a non-zero pace or mark that requirement complete to produce a game estimate.