MLB The Show 26 Parallel Mods

Find the best build for any card, compare position winners, and see when keeping Standard Parallel is the better choice.
57 verified mods·36 hitter·21 pitcher·Updated 2026-08-14

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Find the best mod for a player

Select a card to see its top three builds here. Open the full player page only when you want the complete simulator.

Parallel level

My Club recommendations

Best builds for my starting nine

Use the same Meta-optimized Best Owned Squad shown in My Club, then see the best Parallel build at each of its nine positions.

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P5 recommendation breakdown by position

Compare the winning build, its win rate, Standard P5 share and evaluated cards. Standard is a real winner whenever every specialized mod scores lower.

All levels and rankings →
SPStarting Pitchers
Diamond rarity

K/9 - H/9

Diamond

97.1%
Standard P50.0%625 cards
RPRelief Pitchers
Diamond rarity

K/9 - H/9

Diamond

97.3%
Standard P50.0%703 cards
CPClosing Pitchers
Diamond rarity

K/9 - H/9

Diamond

82.7%
Standard P55.5%110 cards
CCatchers
Diamond rarity

Fielding

Diamond

81.0%
Standard P50.8%253 cards
1BFirst Basemen
Diamond rarity

Power - Contact

Diamond

97.2%
Standard P50.7%544 cards
2BSecond Basemen
Diamond rarity

Fielding

Diamond

74.2%
Standard P56.1%508 cards
3BThird Basemen
Diamond rarity

Fielding - Power

Diamond

72.8%
Standard P55.1%567 cards
SSShortstops
Diamond rarity

Fielding

Diamond

81.1%
Standard P54.6%435 cards
LFLeft Fielders
+P

Standard P5

Balanced boost

87.0%
Standard P587.0%Leads747 cards
CFCenter Fielders
Diamond rarity

Fielding - Speed

Diamond

30.6%
Standard P52.4%543 cards
RFRight Fielders
+P

Standard P5

Balanced boost

87.0%
Standard P587.0%Leads683 cards
DHDesignated Hitters
Diamond rarity

Power - Contact

Diamond

98.3%
Standard P50.0%1,683 cards

How Parallel Mods work

A mod replaces the normal parallel boost; it does not stack with it. Silver and Gold builds stay fixed after they unlock, while Standard Parallel continues to +5. Every recommendation therefore compares the selected mod against Standard at the same PXP level.

Parallel 1Silver rarity

P1 · +1 Standard

500 PXP

Silver mods available. Standard +1 or Silver mods.

Parallel 2Silver rarity

P2 · +2 Standard

1,500 PXP

Silver mods available. Standard +2 or Silver mods.

Parallel 3Gold rarity

P3 · +3 Standard

3,000 PXP

Gold mods available. Standard +3, Silver, or Gold mods.

Parallel 4Gold rarity

P4 · +4 Standard

6,000 PXP

Gold mods available. Standard +4, Silver, or Gold mods.

Parallel 5Diamond rarity

P5 · +5 Standard

10,000 PXP

Diamond mods available. Standard +5 or any unlocked mod.

Attribute rating caps

These are maximum in-game ratings—not card scores. Any part of a boost above the applicable maximum adds no recommendation value.

125 max

Offense and key pitcher ratings

ContactPowerVisionClutchH/9K/9BB/9Stamina

Boosts count until the adjusted rating reaches 125.

99 max

Athletic, defensive and pitch-skill ratings

SpeedStealFieldingReactionArmAccuracyBlockingPop TimeControlVelocityBreak

Boosts count until the adjusted rating reaches 99. Excess points are reported as capped.

How recommendations are calculated

Catalog version 2026-08-14 uses the verified MLB The Show 26 boost and unlock data maintained by TheShowBase. We apply every eligible build with the correct 99 and 125 attribute caps, rerun our live position-aware Meta Score calculator, and rank the results against Standard Parallel at the same PXP level.

Recommendations are TheShowBase model results rather than official SDS advice. Every card result reports its score difference, capped boost points and the attributes that produced the recommendation.

Quick answers

Do Parallel Mods stack with normal parallel boosts?

No. Equipping a mod replaces the standard P1–P5 attribute boost. Standard Parallel remains a selectable build and can be the better choice.

Why can Standard P2 or P4 beat a mod?

Silver and Gold mods do not grow at the levels between unlock tiers. Standard +2 or +4 can beat a fixed specialized build, especially when a card wastes points at its caps.

Can a Parallel Mod raise an attribute above its cap?

No effective value is awarded above that attribute’s Diamond Dynasty cap. Most hitting and per-nine ratings cap at 125; speed, defense, control, velocity and break cap at 99.

How does TheShowBase choose the best mod?

We apply every eligible build with the correct caps, then rerun the same position-aware Meta Score calculator used by our player rankings. Standard Parallel competes alongside every mod.

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